;redcode-b ;name Weasel (v3) ;author WFB ;strategy P-spacer...combines Diamond in the Rough and More Snotty ;strategy CSnots. ;strategy more changes by Ian Oversby: ;strategy To kill scanners, we should run the stone more often but ;strategy then we are vulnerable to papers. How about adding an imp to ;strategy the stone. As it has a double spl we aren't slowed too much ;strategy and now we have resistance to papers and other stones. In ;strategy addition, maybe the other scanners do not have much imp ;strategy resistance and we can improve our score against them. ;strategy I took the imp out of Juliet Storm and tacked it on the end. ;strategy I also changed the decoy to dat 1,1 to slow djn streams and ;strategy moved our own djn stream a little further back to decoy the ;strategy enemy one-shots better. I run the imp/stone twice as often ;strategy as the paper although subsequent tests showed this was not as ;strategy much improvement as I expected. ;assert CORESIZE==8000 _RES equ #0 _STR equ #121 ;Not that obviously step equ 3044 start res ldp.ab _RES, #0 str ldp.a _STR, str1 ;load strategy in use sne.ab #0, res ;check result lost add.a #1, str1 ;lost change mod.a #2, str1 ;secure result win stp.ab str1, _STR str1 jmp @0, sboot dat 0, sboot dat 0, csnots for 17 dat.f #1, @1 dat.f #1, *1 dat.f #1, #1 rof dat.f #1, @1 sdist equ 4620 sboot mov.i {loc, 200 dstart spl #0, #0 diamond spl #-step,-step,step+1 add diamond,rough djn.f rough,-1 mov }-2,>-2 s2 spl @0,<2620 ;original is 2620 mov }-1,>-1 s3 spl @0,{1870 ;original value is 1870 mov }-1,>-1 mov snot,<88 ;88 mov 2,<-4 jmp -1,<-13 snot dat <2667,<2667*2 imp_sz equ 2667 impboot spl 1 ,<-450 spl 1 ,<-458 spl <0 ,#vector+1 djn.a @vector,#0 imp mov.i #imp_sz, *0 jmp imp+imp_sz*7,imp+imp_sz*6 jmp imp+imp_sz*5,imp+imp_sz*4 jmp imp+imp_sz*3,imp+imp_sz*2 vector jmp imp+imp_sz ,imp end start