;redcode-odd ;author Lukasz Grabun ;name stone/paper ;strategy Simple. Pixie and Disincentive. ;strategy Combined somewhen in the past. ;assert CORESIZE==8000 orig z for 0 rof hit0 equ 1369 hit1 equ 543 dst0 equ 4187 dst1 equ 3065 dst2 equ 1282 soff equ (4519+orig) paper SPL.B 2 , 0 SPL.B 2 , 0 SPL.B 1 , }0 SPL.B 1 , 0 silk0 SPL.B @0 , silk0 silk1 SPL.B @0 , silk1 MOV.I bomb , >hit0 MOV.I bomb , >hit1 MOV.I {silk1 , 2667 , >5334 for 70 dat 0,0 rof step equ 107 hit equ -116 hop equ (6916+1) gate equ (hop+smov-1) stone SPL.B #0 , #0 ptr MOV.I sbmb+6, {hit smov MOV.I sbmb+6, @ptr SUB #step , ptr loop DJN.F ptr , <5500 sbmb DAT.F 1 boot MOV.I sbmb , soff+6 MOV.I stone , soff-6 src SPL }2 , loop+1 dst SPL *1 , soff SPL 0 , 0 MOV.I