;redcode-94x ;name Censorship ;author Philip Kendall ;strategy A CLP variant ;assert 1 ; OACT 1998/2 for 0 Ian Oversby's Tournament Round 2: Tiny hill, but 16000 cycles and no .i or # allowed. The idea behind this warrior is that the main form of attack used by many warriors will be a forward clear, probably at 1c. Therefore sit around and wait until a location (spy) is changed, then boot the my clear in behind the opponent's clear, then proceed to wipe core and kill him... hopefully. Also, build a decoy just behind myself at start-up to trigger as many one-shots as possible, and stick a dat.f 1,1 at the end so any one-shots with djn streams (say like my One Shot 'T') will switch to a clear when they hit that, and then fall into my trap :-) What it's good against: one-shots and clears What it's very bad against: stones (and backward clears) rof dest spl.a 100,200 mov.f 300,>400 djn.f 500,>600 spy dat.f 0,0 decoy equ (dest-14) start mov.f gate dat.f clear,>gate bomb dat.f 313,cstart look jmz.f 0,spy copy mov.f }split,>split djn.b copy,bptr bptr jmp.a dest,4 dat.f 1,1 ; protection from djn streams end start